The Difficulty Of Difficulty.
Difficulty is one of the hardest things for a modern game to get right. Because games are catering for a much wider range of players than they were even ten years ago, deciding what level you should...
View ArticleIn Praise Of: Covert Action.
Unusually for most of the old titles I talk about, Covert Action isn’t actually a very good game. It’s yet another relic from the age where Microprose was essentially cranking out collections of...
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